Find your tournament format
These are free-to-play, single-player sit and go tournaments against computer opponents, not multiplayer freerolls. Each one starts when you sit down and ends when one player has all the chips. There is no entry fee, rebuy, or cash prize.
City Sprint
Short-handed play.
- Seats
- 3
- Starting chips
- 600
- Blinds rise
- Every 3 hands
- First blinds
- 10/20
Six-Seat Turbo
Changing stack depths.
- Seats
- 6
- Starting chips
- 1,000
- Blinds rise
- Every 3 hands
- First blinds
- 10/20
Stars & Stripes Cup
Tournament progression.
- Seats
- 6
- Starting chips
- 2,000
- Blinds rise
- Every 5 hands
- First blinds
- 10/20
The seasonal games use the six-seat Cup structure with personal, unverified points. Merchandise draws remain closed; playing does not create prize entries.
The Cup: six seats, one final stack
- Six seats: you and five bots.
- Starting stacks: 2,000 play chips each, 12,000 total.
- Starting blinds: 10/20, increasing after every five completed hands.
- No rebuys: a zero stack eliminates a player from this Cup.
- Finish: your run ends when you are eliminated or win the final stack.
Open the Cup lobby to start or resume. The lobby keeps a limited collection of saved seats. Read any replacement or restart confirmation before changing your saved games.
Blind levels, by hand number
| Hands | Small blind | Big blind |
|---|---|---|
| 1 to 5 | 10 | 20 |
| 6 to 10 | 15 | 30 |
| 11 to 15 | 25 | 50 |
| 16 to 20 | 50 | 100 |
| 21 to 25 | 75 | 150 |
| 26 to 30 | 100 | 200 |
| 31 to 35 | 150 | 300 |
| 36 to 40 | 250 | 500 |
| 41 to 45 | 500 | 1,000 |
| 46 onward | 1,000 | 2,000 |
Levels advance by completed hands, not elapsed minutes. Pausing does not run down a blind clock. The final level stays at 1,000/2,000.
What you win, and what you don’t
Finishing first earns 200 cosmetic XP; second earns 120, third 80, and other finishes 40. XP unlocks table themes. It is not currency and cannot be redeemed.
The Cup has no cash or merchandise prizes. A free account saves your solo progress across devices; it does not enter you into a prize competition. Sharing a practice score on the public leaderboard is optional, and those scores are unverified.
You can leave the chair
Use Pause and check the save status before leaving. Signed-in players can resume their saved Cup on another device. Guests should return in the same browser or export a backup code to transfer their progress. Wait for a save to finish before switching devices.
If you bust out, the completed Cup records your place. A new Cup gives every seat a fresh stack, but it is a new event, not a rebuy into the one you lost.
A little preparation goes a long way
Start with the practice table if you’re still learning the controls. Review hand rankings and the dealer-button example before trying a rising-blind event.
The same hand-ranking rules apply in both modes. You do not need an account to play either one.
A few faces at the table
These are fictional computer opponents, not live players. Open a profile to meet the character and read about their playing tendencies.
Calls smaller bets with a wider range. Usually raises for value.
Read Chip's profile →Selective before the flop, with strong value raises and few bluffs.
Read Pearl's profile →Chooses starting hands carefully, but can call a modest river bet with medium strength.
Read Dot's profile →